DirectStorage API Now Available on PC
Starting today, Windows games can ship with DirectStorage. This public SDK release begins a new era of fast load times and detailed worlds in PC games by allowing developers to more fully utilize the...
View ArticleExciting additions to your Auto HDR experience on PC
Last year, we brought Auto High Dynamic Range (HDR) to your PC gaming experience, letting you breathe new life into your existing games by giving them an entirely new range of vibrant colors. Today,...
View ArticleAgility SDK 1.602.0
The Agility SDK 1.602.0 has been published, which fixes bugs related to depth and stencil buffer resource state validation and contains a first round of new D3D12 features aimed at quality-of-life...
View ArticleWindows Graphics News – 2022 Q1
The first quarter of 2022 has gone by, so let’s talk about what the Graphics team has been up to! On this blog post we talk about: Hiring New Features We’re hiring! We still have a lot of PM and SWE...
View ArticleDirectStorage SDK 1.0.2
Thank you to everyone who tried out the DirectStorage SDK – we’ve really enjoyed interacting with you on the #directstorage channel on the D3D12 Discord Server, and on github. Today we’re releasing an...
View ArticleAgility SDK 1.602.4
This is a bug-fix-only update to 1.602.0. No new features. NuGet Gallery | Microsoft.Direct3D.D3D12 1.602.4 Bug Fixes Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked...
View ArticlePreview Agility SDK 1.706.3-preview: SM 6.7, Enhanced Barriers and more
In addition to support for Shader Model 6.7, this preview Agility SDK contains improved support for Enhanced Barriers and some smaller features For more on the public release of Shader Model 6.7,...
View ArticleAgility SDK 1.606.3: Shader Model 6.7 is now publicly available!
The DirectX Compiler Team and our partners are pleased to announce the release of Shader Model 6.7! Shader Model 6.7 expands texture fetching, quad querying, and wave capabilities to enable ever more...
View ArticleAnnouncing our summer Agility SDKs
We’re pleased to announce that we have two new Agility SDKs available today! Agility SDK 1.606.3 contains support for Shader Model 6.7, which we announced was in the works earlier this year. Today,...
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View ArticleDirectStorage GDeflate Reference Implementation Now Available
The GDeflate reference implementation is now available from the DirectStorage repo on GitHub. Developers can use this to easily integrate GDeflate into their asset compression tool chains and build...
View ArticleUpdates in d3dx12.h: Nuget Packaging, Header Bloat Reduction, and...
Hey everyone, we recently updated our d3dx12.h file! Previously, users were required to head to DirectX-Headers repo to grab the nice d3dx12.h helper files. The recent Agility SDK 1.608.2 release...
View ArticleNavigating the Redesigned Graphics Settings page
In the settings app, the graphics page lets you adjust settings related to ‘GPU Preference,’ ‘Auto HDR,’ ‘Optimizations for windowed games’, and more to get the most out of your graphics experience on...
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