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Video acceleration API (VA-API) now available on Windows!

Introduction What’s VA-API? Originally developed by Intel, VAAPI (Video Acceleration API) is an open-source library and API specification, which provides access to graphics hardware acceleration...

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Agility SDK 1.710.0-preview: GPU Upload Heaps and Non-normalized Sampling

We’re pleased to announce that we have a new preview Agility SDK out today, letting developers experiment with two new features: GPU Upload Heaps and Non-normalized Sampling!  Head to Agility SDK...

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Agility SDK 1.610.2: Updated RenderPasses and minor Vulkan compatibility...

Contents: Updated RenderPasses Minor Vulkan compatibility improvements PIX support for these features Download here: Agility SDK Downloads Updated RenderPasses Background RenderPasses are an option for...

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DirectStorage 1.2 Available Now

Today we’re releasing the 1.2 version of the DirectStorage SDK, where we’ve added new features and made some fixes based on your feedback. The full list of changes can be found on the NuGet page and...

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DirectML ❤ Stable Diffusion

Text-to-image models are amazing tools that can transform natural language into stunning images. Stable Diffusion is particularly interesting: the base model can create images from text and, since it’s...

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Optimize DirectML performance with Olive

Are you ready to revolutionize the way you optimize your AI models? Say hello to Olive (ONNX Live), the advanced model optimization tool that integrates seamlessly with DirectML for hardware...

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Adobe Premiere Pro leverages DirectML on new AI Silicon

DirectML is ushering in a new wave of machine learning integration capabilities on emerging AI silicon. At the Windows AI Breakout BUILD session, we showcased how ONNX Runtime, powered by DirectML,...

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DirectML at Build 2023

DirectML shared some exciting announcements at Build this year! We demonstrated a few awesome demos and highlighted new capabilities during the Windows AI Breakout session, Deliver AI-powered...

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OpenGL® on DX12 enables STEEL ASSAULT to launch on Xbox

When we initially introduced our DirectX mapping layers, our goal was to enable applications written in other graphics APIs, including DX9, DX11 and OpenGL, to run on DirectX12 systems if a native...

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Agility SDK 1.711.3-preview: Work Graphs, Wave Matrix, AV1 Encoding

Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.711.3 download; This SDK previews three new features for developers to discover.  First is Work Graphs, a new way for the...

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D3D12 Work Graphs Preview

Contents Introduction to work graphs Basis Characteristics Analysis Scenarios summary Specification <– the docs Node types Broadcasting launch Coalescing launch Thread launch Condensed programming...

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HLSL 2021 Migration Guide

The DirectX Shader Compiler Summer 2023 release is live! The most significant change in this release is the enabling of the HLSL 2021 language version by default. HLSL 2021 includes templates, operator...

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Optimizing hybrid laptop performance with Cross Adapter Scan-Out (CASO)

Introduction For an avid gamer, having a robust Graphics Processing Unit (GPU) is non-negotiable for an optimal gaming experience. Hybrid laptops, equipped with both an integrated GPU (iGPU) and a...

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Enhanced Color Filter Controls for Windows 11

A new feature to help color blind users customize their display settings   (top) The Color filter preview without any color filter applied,  (bottom) Color filter preview with red-green (protanopia,...

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Announcing preview support for Llama 2 in DirectML

At Inspire this year we talked about how developers will be able to run Llama 2 on Windows with DirectML and the ONNX Runtime and we’ve been hard at work to make this a reality. We now have a sample...

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Boost Your Gen AI Experience with our DirectML extension for Automatic1111’s...

Olive is a powerful open-source Microsoft tool to optimize ONNX models for DirectML. You may remember from this year’s Build that we showcased Olive support for Stable Diffusion, a cutting-edge...

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DirectML: Accelerating AI on Windows, now with NPUs

We are thrilled to announce our collaboration with Intel®, one of our key partners, to bring the first Neural Processing Unit (NPU) powered by DirectML on Windows. AI is transforming the world, driving...

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Introducing Neural Processor Unit (NPU) support in DirectML (developer preview)

A developer preview of DirectML support for Intel® AI boost With the release of DirectML 1.13.1 and the ONNX Runtime 1.17, we are excited to announce developer preview support for NPU acceleration in...

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DirectX Innovation on Display at GDC 2024

The excitement is building as we finish our preparations for this year’s Game Developers Conference, set to kick off on March 18th. Industry leaders, developers, and enthusiasts will converge on San...

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Agility SDK 1.613.0 Available Now, Including Support for GDC 2024 Showcase...

We’re pleased to announce the release of our latest Agility SDK, complete with features we’ll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU...

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