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DirectX at Game Stack Live 2021

With DirectX, we help game developers build and deliver their games, by bringing in the latest and greatest features across hardware, ensuring their games will run on a large gamer base across PC and...

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Avoid Annoying Unexpected App Rearrangement – Your PC Can Sleep Without...

Have you ever experienced the frustration of your desktop application windows unexpectedly rearranging every time you return to your computer from sleep? Imagine the following scenario: Your device...

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Dynamic refresh rate – Get the best of both worlds

If you’ve been following laptop trends, you might have noticed that more and more devices are being released with displays that have a high refresh rate. A higher refresh rate means that motion on the...

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The Xbox Graphics, PIX, and HLSL teams are hiring!

  Do you want to be part of the team building the next generation of gaming technologies for Xbox? Are you passionate about Graphics, GPUs, or Gaming? Do you want to work on the teams that enable game...

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Windows Graphics News – 2021 Q2

Hi there! Another 3 months have passed since our last update, and we would like to bring you up to speed on what the Windows Graphics team has been up to! On this blog we will talk about: Opportunities...

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DirectStorage Developer Preview now available!

Late last year, we announced that we would be bringing DirectStorage to Windows PCs, and in June, we told the world how DirectStorage would improve the gaming experience on Windows 11. Since then, the...

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Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package

It’s been a while since we last mentioned the D3D9On12 mapping layer. As a quick refresher, it maps D3D9 commands to D3D12 by acting as the D3D9 Device Driver Interface (DDI). Having this mapping layer...

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Windows 2021 HDR getting started guide

In this blog: What is HDR? HDR content on Windows HDR gaming HDR video Hardware you need Recommended displays for a great HDR experience Recommended graphics cards (GPUs) for HDR support FAQ   Now...

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Guide on how to get the most out of your HDR display

In this blog: How to turn on HDR on Windows (spoiler, we’re announcing 2 new ways of turning HDR on!) How to optimize your device for HDR Choose the right brightness for your display HDR content when...

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Introducing a New API for Checking Feature Support in Direct3D 12

Background Direct3D can perform a lot of different operations. We use “capability” or “cap” to describe what the library can do. Direct3D 12 has a single API, ID3D12Device::CheckFeatureSupport, which...

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Windows Graphics News – 2021 Q3

The third quarter of 2021 has passed, which means it’s time for another Windows Graphics News update where we show you what we have been up to! On this blog we will talk about: Opportunities to join...

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D3D12 Enhanced Barriers Preview

Good news for developers frustrated by confusing and inefficient D3D12 resource barriers, Enhanced Barriers are coming soon to D3D12, and are available now for experimental preview. Enhanced Barriers...

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Announcing new DirectX 12 feature – Video Encoding!

Introduction Today DirectX 12 provides APIs to support GPU acceleration for several video applications such as Video Decoding, Video Processing and Motion estimation as detailed in Direct3D 12 Video...

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Agility SDK 1.700.10 – our first Agility SDK preview!

We’re pleased to announce that we’re releasing our first Agility SDK preview today, Agility SDK version 1.700.10-preview! Head to Agility SDK Downloads to grab it. Agility SDK version 1.700.10-preview...

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Announcing HLSL 2021

Today we are excited to announce the release of HLSL 2021! HLSL 2021 brings an assortment of new language features that we think will make shader authoring in HLSL more familiar and productive....

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Agility SDK 1.600.10 – minor bugfix release

Short on the heels of 1.700.10-preview, we’ve published another Agility SDK, version 1.600.10, a release build containing a fix for a raytracing related threading bug in previous Agility SDK releases....

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Windows Graphics News – 2021 Q4

2021 has come to an end and it’s time to reflect on what the Graphics team has been busy with in the last quarter of the year – we’ll brief you on hiring, DirectX in Gaming, new graphics features, as...

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In the works: HLSL Shader Model 6.7

It’s that time again! Microsoft and its partners are excited to announce the ongoing development of the latest HLSL Shader Model, 6.7! Shader Model 6.7 expands texture, quad, and wave shader...

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The Windows HDR Calibration app will soon be coming to PCs

When viewing HDR content on Windows, whether gaming, creating content or watching a movie, we all want to have a great experience. But, in some cases (particularly on displays without HDR...

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Updates in Graphics and Gaming

Introduction  Optimization is everything within gaming. Whether it is tuning your display, choosing the perfect mouse and keyboard, or tweaking game settings to your preference – the goal is the same....

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