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HLSL 2021 Migration Guide

The DirectX Shader Compiler Summer 2023 release is live! The most significant change in this release is the enabling of the HLSL 2021 language version by default. HLSL 2021 includes templates, operator...

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Optimizing hybrid laptop performance with Cross Adapter Scan-Out (CASO)

Introduction For an avid gamer, having a robust Graphics Processing Unit (GPU) is non-negotiable for an optimal gaming experience. Hybrid laptops, equipped with both an integrated GPU (iGPU) and a...

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Enhanced Color Filter Controls for Windows 11

A new feature to help color blind users customize their display settings   (top) The Color filter preview without any color filter applied,  (bottom) Color filter preview with red-green (protanopia,...

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Announcing preview support for Llama 2 in DirectML

At Inspire this year we talked about how developers will be able to run Llama 2 on Windows with DirectML and the ONNX Runtime and we’ve been hard at work to make this a reality. We now have a sample...

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Boost Your Gen AI Experience with our DirectML extension for Automatic1111’s...

Olive is a powerful open-source Microsoft tool to optimize ONNX models for DirectML. You may remember from this year’s Build that we showcased Olive support for Stable Diffusion, a cutting-edge...

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DirectML: Accelerating AI on Windows, now with NPUs

We are thrilled to announce our collaboration with Intel®, one of our key partners, to bring the first Neural Processing Unit (NPU) powered by DirectML on Windows. AI is transforming the world, driving...

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Introducing Neural Processor Unit (NPU) support in DirectML (developer preview)

A developer preview of DirectML support for Intel® AI boost With the release of DirectML 1.13.1 and the ONNX Runtime 1.17, we are excited to announce developer preview support for NPU acceleration in...

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DirectX Innovation on Display at GDC 2024

The excitement is building as we finish our preparations for this year’s Game Developers Conference, set to kick off on March 18th. Industry leaders, developers, and enthusiasts will converge on San...

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Agility SDK 1.613.0 Available Now, Including Support for GDC 2024 Showcase...

We’re pleased to announce the release of our latest Agility SDK, complete with features we’ll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU...

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D3D12 Work Graphs

This is the official release of D3D12 Work Graphs, enabling new types of GPU autonomy, originally available as a preview in 2023. To start, here’s what Epic sees: With the proliferation of GPU-driven...

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