DirectX Developer Day Schedule
Tomorrow (3/19) is DirectX Developer Day! Join the Microsoft DirectX team, along with partners AMD and NVIDIA, for a series of talks and demos covering the future of gaming graphics: The New Features...
View ArticleAnnouncing DirectX 12 Ultimate
It is time for DirectX to evolve once again. From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers...
View ArticleDirectX 12 Ultimate Getting Started Guide
So, you’re a developer sold on the next-gen features in DirectX 12 Ultimate? Look no further than this little guide! 1) OS The complete set of DirectX 12 Ultimate features will be available in the next...
View ArticleIn the works: OpenCL™ and OpenGL® mapping layers to DirectX
Building on our previous work with the D3D12 Translation Layer library as well as the D3D11On12 and D3D9On12 mapping layers, we’re happy to share that we are working on two new projects: OpenCL and...
View ArticleDirectX ❤ Linux
DirectX is coming to the Windows Subsystem for Linux At //build 2020 we announced that GPU hardware acceleration is coming to the Windows Subsystem for Linux 2 (WSL 2). What is WSL? WSL is an...
View ArticleIterating on Variable Rate Shading in Gears Tactics
Gears Tactics is the very first game to ship with support for DirectX 12 Variable Rate Shading (VRS), one of the major features in DirectX 12 Ultimate. VRS let Gears Tactics achieve large performance...
View ArticleHardware Accelerated GPU Scheduling
Abstract You may have noticed a mysterious new optional feature called Hardware Accelerated GPU Scheduling appear in the advanced graphics settings page with the Windows 10 May 2020 update. The purpose...
View ArticleNew in DirectX— Feature Level 12_2
What’s a feature level? If you’re a game developer who has spent any amount of time with computer hardware, or perhaps a computer game which simulates working with it, you will know that graphics cards...
View ArticleDirectStorage is coming to PC
Earlier this year, Microsoft showed the world how the Xbox Series X, with its portfolio of technology innovations, will introduce a new era of no-compromise gameplay. Alongside the actual console...
View ArticleD3D12 Debug Object Auto-Naming
Great. The D3D12 Debug Layer has just helpfully reported, “An ID3D12Resource object (‘Unnamed ID3D12Resource’) referenced in a command list (‘Unnamed ID3D12GraphicsCommandList’) was deleted prior to...
View ArticleD3D12 Debug Layer Message Callback
Finally, D3D12 messages that you can easily integrate with your own application logs! The D3D12 InfoQueue Message Callback feature allows developers to capture debug messages, with stack context,...
View ArticleDirectX 12 Ultimate for Holiday 2020
DirectX 12 Ultimate is the new gold standard for gaming graphics on both PC and the next generation of Xbox consoles: It delivers movie-quality visuals through DirectX Raytracing, boosts framerate...
View ArticleAnnouncing the OpenCL™ and OpenGL® Compatibility Pack for Windows 10 on ARM
Earlier this year, we announced a partnership with Collabora to build OpenCL and OpenGL mapping layers to DirectX 12, with the goal of supporting more OpenCL- and OpenGL-based productivity and creative...
View ArticleIn the works: HLSL Shader Model 6.6
Microsoft and its partners are happy to announce the development of Shader Model 6.6, the latest advancement in HLSL capability. Shader Model 6.6 will grant shader developers increased flexibility...
View ArticleMoving Gears to Tier 2 Variable Rate Shading
The team at The Coalition haven’t stopped innovating since bringing Tier 1 VRS to Gears Tactics, and have brought Tier 2 VRS support to both Gears 5 and Gears Tactics. The team saw similarly large...
View ArticleAuto HDR Preview for PC Available Today
Bigger. Bolder. Brighter. High dynamic range (HDR) offers the most impressive improvement to the visual experience in recent history. HDR unlocks an entirely new range of colors with more intensity...
View ArticleWindows Graphics News – 2021 Q1
With the first quarter of 2021 behind us, we here at the Windows Graphics team would like to share what we’ve been up to in the last three months. Let’s dive into this quarter’s update – we’ll brief...
View ArticleGetting Started with the Agility SDK
This guide is intended for developers who want to get started developing games that use the Agility SDK. It covers: What is the Agility SDK and how does it work? Setting up your machine How to use the...
View ArticleAnnouncing the DirectX 12 Agility SDK!
We’re excited to unveil the DirectX 12 Agility SDK, an update that will allow devs to adopt the newest DirectX 12 graphics features faster than ever before. With the Agility SDK, developers can now...
View ArticleAnnouncing HLSL Shader Model 6.6
After months of development and refinement in collaboration with hardware vendors and software developers, we are pleased to announce the availability of Shader Model 6.6! Shader Model 6.6 empowers...
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