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DirectSR Preview: Now Supporting AMD FidelityFX™ Super Resolution (FSR) 3.1...

Following our initial announcement of the DirectSR preview, we are pleased to share an update. DirectSR, our standardized super resolution (SR) API for D3D12 titles, now supports FSR 3.1...

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Agility SDK 1.716.0-preview: Tight Alignment of Resources

We’re pleased to announce that we have a new preview Agility SDK out today, letting developers try out the new Tight Alignment feature! You can find the NuGet package here. Background When placed...

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Enabling Neural Rendering in DirectX: Cooperative Vector Support Coming Soon

Neural Rendering: A New Paradigm in 3D Graphics Programming In the constantly advancing landscape of 3D graphics, neural rendering technology represents a significant evolution. Neural rendering...

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Agility SDK 1.716.0-preview: Recreate At GPUVA

New Recreate At GPUVA Feature After months of effort from both our hardware partners and us, the D3D12 team is happy to announce the preview of the Recreate At GPUVA feature as part of its Agility SDK...

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Agility SDK 1.716.0-preview: Application Specific Driver State

Today we’re excited to announce the release of a new D3D12 feature: Application Specific Driver State. This feature is intended to be used by capture/replay tools, such as PIX on Windows, to help with...

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AgilitySDK 1.716.0-preview and 1.615-retail

We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed...

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Agility SDK 1.716.0-preview & 1.615-retail: Shader hash bypass

The D3D runtime as of 1.615 officially supports applications opting to bypass shader hash validation. The historical purpose of the hash that the DX shader compiler embeds in every shader binary was to...

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Agility SDK 1.716.0-preview: New D3D12 Video Encode Features

Today DirectX 12 provides APIs to support GPU video encode acceleration for several applications, as detailed in D3D12 Video Encoding – Windows drivers | Microsoft Learn previous blog posts such as...

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DirectX at GDC 2025

We’re counting down the days until the Microsoft DirectX team will be at the Game Developers Conference 2025 with a lineup of exciting sessions and announcements to push the boundaries of game...

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Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025! 

Today in the DirectX State of the Union at GDC 2025, we proudly showcased the next evolution in graphics with the announcement of DirectX Raytracing (DXR) 1.2. This update promises groundbreaking...

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